

The main point of unlocking these doors was to find new equipment to use and put a little distance between you and the zombies. The money would then be used to buy new guns and unlock doors to progress to different areas of the map. In the first zombie map, players would earn money from killing zombies and repairing the barricades that the undead had torn down. Verruckt takes place on a modified version of the Asylum map.

It's not just a desire to see their long-lost buddies that's driving this impulse-or at least not entirely-but rather a new goal-oriented feature that has been added. The goal of the team is to reunite in the middle of the building. If you play with a team of four, your squad of survivors will be split up into two pairs, each on opposite sides of the map. Verruckt is based on the Asylum multiplayer map, which is a two-story building outfitted with an expansive courtyard in the middle. We recently spent some hands-on time with Verruckt to see how the gameplay will differ from the zombie-themed map that's already included with World at War. Known as Zombie Verruckt, this new map will also let a team of up to four players fight off hordes of the undead in a quest to survive as long as possible with brains fully intact. Yes, a new zombie map is on its way to complement Nacht Der Untoten, the one that players who've beaten the campaign have already unlocked.

But a fourth map included in this DLC pack has a bit of a lurching, undead twist to it. Three of these maps-Nightfire, Station, and Knee Deep-will be for use in the game's standard competitive multiplayer mode. On March 19, Activision will be releasing a new map pack for Call of Duty: World at War.
